![](../interface/top_mike.gif) |
![](../interface/top_top.gif) |
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![](../interface/bttn_home2.gif) ![](../interface/bttn_3d2.gif) ![](../interface/bttn_2d2.gif) ![](../interface/bttn_demo2.gif) ![](../interface/bttn_tech2_dim.gif) ![](../interface/bttn_resume2.gif) ![](../interface/bttn_info2.gif) |
![](../interface/top_Right.gif) |
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![](../interface/top_under.gif) |
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![](../images/bttn_Tech_FlyApart.gif) |
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![](../images/bttn_Tech_VertAnim.gif) |
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ArenaNet
FlyApart Tool
Destruction
Tool written to be a faster alternative to Maya's Destruction
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ArenaNet
Vertex Animation Tool
Tool
for Baking Mesh Animations to textures to animate mesh particles using
the vertex shader.
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![](../images/bttn_Tech01_VertAnimUnreal.gif) |
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![](../images/bttn_Tech01_MotionVector.gif) |
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ArenaNet
Vertex Animation- Maya to Unreal
Modifying the ArenaNet Vertex Animation
Tool to animate creature mesh particles and static geo in Unreal. Also use to position animated mesh particles as compound creatures.
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Motion Vector Shaders in Guild Wars 2
Using a 7x7 Flipbook to create fluid animations
lasting 10 or more seconds while faking global illumination.
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![](../images/bttn_Tech01_%20VCRigTool_Spider.gif) |
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![](../images/bttn_Tech01_Facetools_Part1.gif) |
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Vicious
Cycle Rig Tools
The
Tools Vicious Cycle animators use to create character rigs for various
projects.
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Vicious
Cycle FaceTools
A
Set of Tools for rigging faces to animate like morph targets.
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![](../images/bttn_Tech01_Bldg_Destruction.gif) |
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![](../images/bttn_Tech01_GroundPigeons_Skinned.gif) |
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Vicious
Cycle Destruction Pipeline
The
destruction pipeline for creating destructible props and buildings.
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Vicious
Cycle Skinning Tool
For
turning a set of dynamic objects into one skinned object to reduce draw
calls
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![](../images/bttn_Tech01_Animated_Texture_Sheet01.gif)
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![](../images/bttn_Tech01_MorphSafeMirror.gif) |
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Vicious
Cycle Flipbook Tool
For
creating animated textures to be used in-game.
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Bioware
"Morph Safe" Mirror Tool
For
creating morph targets without changing vertex ID numbers.
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![](../images/bttn_Tech01_MikeViewerTest01.gif) |
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![](../images/bttn_Tech_CinemaShelf.gif) |
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Mike
Viewer Test 01
An
HLSL viewer written in C# and managed DirectX 9.0.
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ArenaNet
Cinematics Toolbar
Maya
Tool Shelf and Mouse Tools created for Cinematics Department.
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![](../ArenaIcons/25_SimplifyKeysSlider.png) |
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![](../ArenaIcons/26_AddNoiseWaveTool.png) |
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ArenaNet
Simplify Keys Slider
Tool
created for simplifying curves in Maya.
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ArenaNet
Add Noise/Wave Tool
Adds
Noise or a Wave to selected
curve section.
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![](../ArenaIcons/23_EaseKeysTool.png) |
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![](../ArenaIcons/22_MultiCopyKeysTool.png) |
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ArenaNet
Ease-Keys Tool
Tool
created for easing rough curves to a bezier curve solution.
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ArenaNet
Multi-Copy Keys
This
tool is for copying and offsetting keys from one object to multiple other
selected objects.
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![](../ArenaIcons/24_ScaleKeysTool.png) |
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![](../ArenaIcons/27_HoldAnimationTool.png) |
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ArenaNet
Scale Keys Tool
Tool
created for scaling curves in Maya..
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ArenaNet
Hold Animation Tool
This
tool is to create keys for an animation
to hold a pose over a period of time.
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![](../interface/small_bottom.gif) |
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