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This
was my first attempt at making a face, modeled by extruding patch
edges. It was the first organic model I attempted without using
the lofting shapes technique learned in the 3ds4 wireframe viewport.
It's clearly highly flawed, with beziers about 1 per quarter inch,
but I do still like the comic book feel of it. It's the work of
a beginner, but even now I still appreciate what I learned from
it.
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