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This
is a shader test in Unreal 3. It was SUPPOSED to look truly awful.
Dead sea-life was the given inspiration. The movie shows different
shader treatments of the same surface. At the end of the movie is
a side-by- side comparison of the render-to-texture normal map,
and one created from a heightfield map and the nvidia filter in
photoshop: we were surprised that there wasn't much difference.
The one on the right was the Nvidia filtered map.
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