|  | This 
              is a shader test in Unreal 3. It was SUPPOSED to look truly awful. 
              Dead sea-life was the given inspiration. The movie shows different 
              shader treatments of the same surface. At the end of the movie is 
              a side-by- side comparison of the render-to-texture normal map, 
              and one created from a heightfield map and the nvidia filter in 
              photoshop: we were surprised that there wasn't much difference. 
              The one on the right was the Nvidia filtered map. |  |