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This
was a scene put together to show Vicious
Cycle's engine at GDC. I was responsible for the waterfalls,
birds, sunbeams, mist, wind, midges and other ambient effects, as
well as shader support. Judd
Roy was the level artist in charge of this scene, while
David
Schultz and Adrian
Castro created the vegetation and props. Joe
Drust
created the characters and Chris
Smart provided art direction.
Luke Hodorowicz was the render programmer.
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