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This
was actually a real-time test of the Unreal Engine, created after
we shipped Area 51. This corridor was originally created by Blur
studios for the pre-rendered intro cinema. As a challenge, we decided
to see if we could get it working in real-time. The geometry and
textures had to be re-created from scratch and this was about 3
weeks worth of work. However, having the original meshes and textures
from Blur made the process go faster.
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